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AI Insights · Timothy · January 2024

Top 5 Real-Time Strategy Apps on iOS in Mexico: Q4 2023

Explore the performance of the top 5 real-time strategy apps on iOS in Mexico during Q4 2023, including trends in downloads, revenue, and active users.

Top 5 Real-Time Strategy Apps on iOS in Mexico: Q4 2023

During the fourth quarter of 2023, the top 5 real-time strategy apps on iOS in Mexico displayed varied performance trends across downloads, revenue, and weekly active users. Here’s a closer look at how each app fared, based on data from Sensor Tower.

Clash Royale from Supercell saw significant activity throughout the quarter. Weekly revenue peaked at approximately $96K in early November, with another high of around $51K in the final week of December. Downloads also showed a strong upward trend, starting at around 14K in late September and reaching a high of approximately 32K by the end of December. The app maintained a healthy user base, with weekly active users increasing from about 505K in late September to over 728K by the end of the quarter.

Warcraft Rumble by Blizzard Entertainment showed a decline in both revenue and downloads after its release in early November. Initial weekly revenue was around $11K but dropped to approximately $2.6K by mid-December. Downloads followed a similar trend, starting at about 7.6K and decreasing to around 509 by the end of December. Weekly active users also saw a decline from about 6.2K in the release week to just over 2K by the end of the quarter.

Mob Control from Voodoo had a more fluctuating performance. Revenue saw a peak of approximately $3.6K in mid-October, with a notable dip in November but regained some momentum in early December at around $2.7K. Downloads varied, peaking at about 4.5K in late October and ending the quarter at around 3K. Active users experienced highs and lows, starting at about 8.5K in late September, peaking at over 11K in late October, and closing the quarter at around 7.2K.

Harry Potter: Magic Awakened from Warner Bros. had a relatively low but stable performance. Revenue fluctuated slightly, peaking at around $3.5K in late October and settling at approximately $898 by the end of December. Downloads started at around 900 in late September and reached about 512 by the end of December. Weekly active users remained fairly consistent, starting at about 5.6K and ending the quarter at around 5K.

TFT: Teamfight Tactics by Riot Games saw a modest increase in performance towards the end of the quarter. Revenue initially hovered around $300 to $500 weekly but spiked to approximately $2K in late November and around $1.1K by the end of December. Downloads also increased, starting at about 283 in late September and reaching approximately 2.4K by the end of December. Weekly active users showed growth, starting at around 7.8K and peaking at over 13K by the quarter’s end.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024